BeamNG.driveon your Mac.
BeamNG.drive runs on Mac with Apple Silicon through Hrava - recommended graphics engine DXMT. Single-player driving sim, runs well. Real frames from your GPU - no cloud, no streaming.
Know your setup
The details that matter.
- Mac & macOS
- Mac with Apple Silicon (M1 and newer), macOS 14+
- Graphics engine
- DXMT - DirectX 11/12 on Metal, optimized for Apple Silicon.
- Additional setup
- Bundled
- How it runs
- Native - DirectX is translated to Apple Metal (no cloud, no Windows)
- Anti-cheat
- No kernel-level anti-cheat
- Performance
- No FPS benchmark published here. Results depend on your Mac, settings and game version.
Before you press Play
A profile, not a promise.
This is an existing catalog profile, not a benchmark or a guarantee for every Mac. Check the setup and game-specific notes before purchasing.
Game updates, launchers and anti-cheat can change compatibility. A catalog listing is not a guarantee that every mode works on every configuration.
Short answer: yes, on an Apple Silicon Mac - but not the way most games work. BeamNG GmbH has never shipped a native Mac build, and as of 2026 there is still no macOS version on Steam. What you run is the Windows build, and something has to translate its DirectX calls into something your Mac's GPU understands.
That is what Hrava does: it translates DirectX to Apple Metal on the fly, so the frames come from your own GPU. No video stream, no Windows licence, no partitioning your disk. You keep your existing Steam copy of BeamNG.drive - Hrava is a compatibility layer, not a store, so you are not buying the game twice.
The honest trade-off: cloud gaming needs no compatibility layer but you are renting forever and playing a compressed video feed - rough for a physics game where you read the car through small motions. A local layer costs once and keeps working offline. See the full comparison.
| Method | Runs on your GPU | Needs Windows | Cost |
|---|---|---|---|
| Hrava | Yes - DirectX to Metal | No | $39 once |
| CrossOver | Yes | No | $54 every year |
| Cloud gaming (Boosteroid, GeForce NOW) | No - video stream, needs fast internet | No | ~$90-200 a year, forever |
| Parallels / virtual machine | Partly - weak 3D, no DX12 | Yes, plus a licence | $99.99 a year + Windows |
| Boot Camp | - | - | Not available on Apple Silicon at all |
From library to launch
Your next three steps.
- 01
Check your game.
Review the requirements and limitations above. If something is unclear, contact support before purchasing.
- 02
Bring your library.
Install the latest Hrava app. Sign in to Steam and install a game you own.
- 03
Use the game’s profile.
Apply the recommended profile and complete any additional setup. Start with conservative graphics settings for your Mac.
Game titles and artwork belong to their respective owners. This page describes a Hrava compatibility profile, not an official port or a game purchase.