Changelog
Changelog
Watch Hrava grow: every update makes more games run smoothly and the app easier to use. Newest first.
v2.7.3
September 2026Added an option to receive beta updates.
Extended graphics compatibility fixes to additional macOS versions.
Updated third-party license notices.
v2.7.2
September 2026Improved Steam game compatibility and graphics stability on macOS 27.
Fixed startup errors caused by outdated graphics caches.
v2.7.0
September 2026Open-source licenses and corresponding source are now listed in the app.
UI improvements.
v2.4.2
September 2026Improved game launcher compatibility and launch reliability.
Improved compatibility with game launchers across graphics modes.
v2.4.0
September 2026More reliable game launches when switching graphics settings.
Choose which performance metrics to display while playing.
Improved diagnostics and error reporting.
v2.3
September 2026Choose which monitor your games open on, and full-screen games are sized to fill it
Games start about twelve seconds sooner
Games whose launcher closed without a word now open
Games that froze every minute or two until you switched away and back now run smoothly
Steam updating itself is no longer reported as a failed launch
Storage settings can reclaim compiled shader caches, and removing a game clears the shader files it left behind
v2.2
August 2026The runtime underneath is updated: a gap in it could stop a game before it drew its first frame
Compiled shaders are kept between sessions on more setups, so the long first-run wait happens only once
Games show whether they run on Hrava's recommended settings or your own, and one click puts them back
Removing a game you had set aside now removes it completely
The Windows components list reports what is really installed
Newly released games show their artwork in your library
Steam says what it is actually doing while a game starts, including when it is waiting for you
A game's settings card describes the launch you will actually get
Windows runtimes install reliably, and the graphics option you choose is the one that runs
Steam signs in reliably after you have played a game
Games that start through their own launcher now start correctly
Restore points no longer keep a copy of the shader cache, so they take far less disk space
Diagnostics reports carry more of what support needs
Older games that ask for a classic screen resolution now get it, and the mouse pointer lands where you aim
Steam signs in reliably in a freshly created environment
Games keep their own graphics settings between launches
Compiled shaders survive quitting a game while it is still preparing them
Games that could not get past their opening cinematic now play it, with their full lighting and detail
A second Vulkan driver, for games that render through Vulkan rather than DirectX
Steam libraries on an external drive appear by themselves when you plug it in
Updates are yours to start: Hrava checks at every launch and shows an Update button
Go back to an earlier version from Settings, About
Smoother scrolling, and fixes to the DXVK graphics backend
Games start from your library even when Steam is not already running
Older DirectX 9 games run on the built-in renderer, which fixes a crash on some of them
v1.6
July 2026Auto-updates: Hrava finds and installs new versions itself - verifying Apple's signature
Gamepad and keyboard work the moment a game starts - no manual switching
Restore points for game setups, .exe / .msi installers, Retina support
Faster first launch and more precise auto-tuning per game
Earlier: v1.5.0 Windows tools, MetalFX, diagnostics · v1.4.30 Hogwarts Legacy fix · v1.4.7 UI redesign.
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